


YouTube: Project Pinocchio character controlled by Faceshiftīrian's files can be downloaded from my Buzzsaw site:.Here's a YouTube video explaining the process. The result is that Brian could control the skeleton of his Project Pinocchio character just by moving his face. So instead of having a computer camera track based on a fiducial marker, the tracking was based on Brian's face. Brian trained Faceshift to recognize his face by making various facial expressions in front of an Xbox Kinect to match those displayed in Faceshift. Along with this he also installed Faceshift ( get the trial version) which allows a Kinect device to track a person's face. He exported his character, including its skeletal structure, to a Maya file and downloaded that file to his computer. He created a character using Project Pinocchio. Technical Evangelist, Brian Pene, did a really interesting thing. Recently there have been two developments that I want to call your attention to. Project Pinocchio info on Autodesk Labs.You can learn more about in on the Autodesk Labs site: Project Pinocchio is our technology preview of the ability to create human characters using just a browser. Everything I thought that I knew starts to look so unreal"
